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Preys-World - DLC Galore
Tuesday 25th of November, 2008 - 18:07:46 GMT
With some of the biggest hits this year having been released, developers are taking advantage of the Xbox Live and PSN distribution systems by continuing to support their games after launch with patches and downloadable content. This last week or so seems to have been identified as the best time for showing off future game content updates with several announcements across the board for games over the Playstation 3, Xbox 360 and even PC platforms all being made public.
Falllout 3 will be seeing a content release for the Games For Windows service and Xbox 360; featuring a host of new locations and quests with PC users getting a free game editor and the promise of further content updates for both systems in February and March.
Fable 2, in a similar vein, will be receiving a new explorable location with quests and fresh items at a cost of Microsoft Points along with a free co-op update and priced Premium themes to go with the New Xbox Experience dashboard.
Grand Theft Auto 4 will be delivering on its promise of episodic gaming content with an exclusive 360 update where you, split from the character of Niko, play the role of a biker gang member and partake in missions surrounding his unique story. Alongside general content the package will feature new multiplayer modes, new weapons, new vehicles and new music.
And finally; Dead Space Xbox 360 and PS3 users will have the option of picking up new colour schemes for their armour and weapons as well as an array of new weapons and weapon upgrades to enhance your alien-killing abilities for a cost.
- Dave K
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Preys-World - Capcom brings RE5 and Streetfighter IV to PC
Tuesday 4th of November, 2008 - 22:18:46 GMT
Capcom have announced their Q1 2009 Lineup. Sadly Dead Rising is only going to the Wii, but the rest of the games in the lineup are scheduled for a PC release, pleasing those who don't want to be forced down the console route.
Neopets Puzzle Adventure – Wii, DS, PC – January 23rd
Bionic Commando – PS3, 360, PC – February 13th
Street Fighter IV – PS3, 360, PC – February 20th
Dead Rising - Wii – February 27th
Resident Evil 5 – PS3, 360, PC – March 13th
It's also good to know there will be quality titles getting relased throughout Q4 rather than letting them get diced in the Christmas bloodbath.
- Ken (forum story by Prey)
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Preys-World - Pensioners "wrongly accused of piracy" by Atari
Thursday 30th of October, 2008 - 01:49:42 GMT
A mature couple approaching retirement were accused of sharing the game Race07 by Atari within the last few days. The problem was, Ken and Gill Murdoch, 66 and 54, claim to have never played that game or indeed any other title, whether at the arcades, or on the original 8-bit era machines, through to their current home PC.
Unlike the other piracy stories we've featured recently, this couple were lucky enough to have the threat of prosecution dropped after refusing to pay the parking ticket-styled £500 fixed penalty. The reason for ending legal proceedings by law firm Lyons Davenport was undisclosed. However, (apart from looking as popular as Jonathan Ross and Russell Brand for targeting pensioners) anyone can see that Atari's actions would have turned the Murdochs into martyrs and cast doubt over the effectiveness of legal action to combat piracy.
Whilst the general assumption would have been the hijacking of a wireless network for piracy purposes, the Murdochs have wisely stuck with a wired modem, though it's not clear whether it was an ADSL version which normally combines a router in the box. Their problems stemmed from the sole use of an IP address as evidence for Atari's piracy allegation. In the broadband world, addresses only change when someone moves ISPs at the same physical location. The mere IP address record proves nothing if the better hackers out there use their knowledge to spoof someone else's IP, leaving the victim with the accusations and legal headaches for piracy.
A trickle of other people have sought legal advice, claiming to have been wrongly accused of file sharing. We think that it won't be long before we read about individual and class action lawsuits launched against the software firms in retaliation for their claims, should the publishers turn out to have made an error.
- Ken
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Preys-World - Bungie Interview Special
Monday 20th of October, 2008 - 10:15:35 GMT
Following on from one UK retailer's reduction to bargain price for Halo 3 (cat no.568/4665 at argos.co.uk), Bungie have returned to give a major new interview about the next game in development and how they plan to enjoy their freedom from Microsoft in future. Read part one here at gamesindustry.biz and the link to part 2 is underneath author Phil Elliot's byline.
- Ken
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Preys-World - Starcraft sequel chat update
Monday 13th of October, 2008 - 21:08:09 GMT
We were somewhat preoccupied with the Crysis Weekender last week. Whilst we were gaming and recovering from the podcast launch, the highlight of the weekend over at Bluesnews for our hardcore RTS crowd was the special regarding Starcraft II and future entries in the series.
Click on the secondary link to see the interview. Thanks to Blues.
- Ken
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Preys-World - Fiddy keeps firing courtesy of THQ
Monday 13th of October, 2008 - 21:04:01 GMT
If you’ve listened to our podcast within the last week you’ll know we have a soft spot for 50 Cent’s Blood on the Sand GoW-inspired 3rd person shooter. THQ have picked up the title, one of many jettisoned in ActiBlizzard’s shakeout following the merger of the two firms.
That leaves hopes for the biggest of the remaining releases in limbo; the Ghostbusters videogame, which featured input from the cast and which had already been a multiplatform 8-Bit classic. It would be insane for the modern update not to receive a release, so here’s hoping it will be out for Christmas.
- Ken
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Preys-World - Cliffy B "Does A Ratner" over PC Gaming and Gears 2
Wednesday 1st of October, 2008 - 21:44:54 GMT
For our non-British gamers, Gerald Ratner was a multi-millionaire jeweller who called his products "Absolute Crap" and got fired in lightning speed when customers deserted the brand.
Step forward Cliffy Blezinski, who has labelled every reasonably knowledgable PC Gamer a pirate and stated that this is the reason why there won't be a PC version of Gears of War 2.
Of course if you're going to criticise the fans that put you where you are it would be useful not to have made a major misfire with your bread and butter regular release. The modding community needed to save Unreal Tournament III from becoming to total flop, not to mention well-timed price cutting. If Duke Nukem Forever steps out of vapourware in the next two quarters, no PC FPS gamer will care about Gears 2, and we'll be waiting for Cliffy B's next round of verbal nonsense.
- Ken
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Preys-World - Tiberium canned
Tuesday 30th of September, 2008 - 21:13:45 GMT
To date Command and Conquer Renegade remains the sole FPS set in the C&C Universe as EA's QA department canned Tiberium today. The memo from Mike Verdu of EA LA reads as follows;
"It is with a heavy heart that I announce an end to all work on Tiberium effective immediately. I've consulted with Nick Earl and Frank Gibeau at the EA Games Label and together we have reached the conclusion that given the time and resources remaining, we will not be able to deliver this product to an appropriate level of quality.
The game had fundamental design challenges from the start. We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers.
Unfortunately, this action will result in several individuals on the team being released. We will make every effort to place affected individuals on projects within the studio – and where that isn't possible, to connect them with opportunities in other teams at EA.
This is the right move for the studio and the company, but it's particularly hard for me because of the impact it will have on our people. Many individuals contributed their time and talents to this game. I spent time in the trenches with them and I was continually impressed by their work.
Moving forward, we need to make sure this doesn't happen again. I believe we are already doing a better job of engineering success in from the start. The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly.
We will strive to live up to our values: To make great games, treat people right, keep our commitments, and grow our business."
- So on the one hand it's a shame, on the other, another C&C FPS is as inevitable as the next game after Red Alert 2. We would hope that EA would encourage rather than shut down any aspiring modder that gave it a try by themselves.
- Ken
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Preys-World - Journalist turned Games Producer interviewed
Saturday 27th of September, 2008 - 15:41:20 GMT
Whilst we cook up another edition of our own podcast, we'd like to direct you to Gamasutra's, which features a journalist turned games producer, Shawn Elliott. It's always good when poacher turns gamekeeper and developers in the industry will get the chance to criticise his work, something the average modern film critic wouldn't have the guts to do.
Download that podcast through the links at the Gamasutra site here (Paragraph 2).
- Ken
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Preys-World - Fallout MMO finally confirmed?
Wednesday 24th of September, 2008 - 11:19:15 GMT
Rumours of a Fallout MMO have long been doing the rounds, but with the launch of its new website Interplay have all but confirmed that they are working on a MMO based in the Fallout universe.
The website reveals that Interplay is opening a new studio in Orange County that will be working on an MMO codenamed Project V13. The studio is headed by the creators of the original game along with Chris Taylor, a game designed who worked on the original Fallout, who has been hired to take the lead system designer role on Project V13. The design of the logo for the project and the fact that the team working on it has strong links with the franchise would suggest that Project V13 is indeed the long rumoured Fallout MMO.
It looks like Interplay were able to use the good buzz that Fallout 3 has been receiving in the media to persuade investors that a Fallout MMO was feasible and so work has finally begun. Now the long wait begins as the typical 3-4 years development lifecycle kicks in.
I tell you what I don’t envy the guys working on this project. The fanboys were bad enough when it came to Fallout 3, just think how much worse and how higher the expectations are going to be for a fully fledged MMO.
-Nat I
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