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Preys-World Podcast - E3 Podcast Released
Thursday 2nd of July, 2009 - 12:30:36 GMT
For those of you who don't read Gaming Discussion, you can now download the two-part E3 Podcast from the usual FTP Section.
As ever, any of the usual sound issues, or download access problems, please let us know.
- Ken
Preys-World Podcast - E3 Podcast Released
Thursday 2nd of July, 2009 - 12:28:55 GMT
The most recent podcast to be recorded was all about E3, following up issue 3 of the PW Magazine. It's in two parts, both of which are downloadable from the usual FTP Section.
As ever, any of the usual sound issues, or download access problems, please let us know, and if you're an iTunes listener you will receive it automatically in a few days.
- Ken
Preys-World Podcast - Episode 15 Reminder
Sunday 28th of June, 2009 - 15:24:49 GMT
For those who don't frequent the Gaming Discussion forum, Podcast 15 has been released and you can obtain it from the usual FTP site here.
- Ken
Preys-World Podcast - Episode 15 Released
Sunday 28th of June, 2009 - 14:03:54 GMT
The 15th Preys-World Podcast has been released, covering the events surrounding the death of Duke Forever contrasted with Activision's fortunes, Madworld on the Wii as reviewed in the magazine, the reviewing spat regarding the Darkfall MMO and videogaming fashion.
To contrast the larger E3 podcast, this is 40 minutes and a quick 46Mb to download. You can obtain it from the usual FTP site here otherwise it'll come down to iTunes subscribers in the next few days.
As ever, if there are linkage problems to the podcast files then please get in touch at the following address:
nethlyn AT preys-world.com
- or post in the forums.
- Ken
Battlefield: Heroes - Game arrived
Thursday 25th of June, 2009 - 21:18:17 GMT
Thanks to DjChunkFunk on the forums for pointing out this game's release. It's 4Gigs, so the initial download will fit a blank DVD.
Return to the BH site here and it will automatically begin to download.
- Ken
Preys-World - Speakers confirmed for EIF 2009
Monday 22nd of June, 2009 - 17:49:38 GMT
The Edinburgh Interactive Festival today announced that Kristian Segerstrale, CEO and Co-founder of Playfish, and respected industry consultant, Margaret Robertson, are both confirmed to speak at this year’s event. Segerstrale and Robertson join an impressive list of guest speakers: including, among others, Peter Moore, President of EA Sports and Peter Cowley, Managing Director of Digital Media for Endemol UK.
Segerstrale will be addressing the audience with a session titled “Lessons from Social Games - or How Today's Social Networks Will Change the Way You Make, Play and Sell Games Tomorrow”. He leads Playfish, one of the largest and fastest growing social games companies in the world, which creates titles for friends to play together over social and mobile platforms such as Facebook, MySpace, iPhone and Android. Each of the company’s seven games has been a top 10 hit on Facebook, including Pet Society, the platform’s most popular game enjoyed by more than 11 million people every month.
Segerstale will discuss how social games – or games designed for play with friends on social networks such as Facebook and MySpace – have experienced explosive growth and are right at the centre of broader industry trends such as free-to-play, games-as-a-service, social game design, user-generated content, and digital distribution. He’ll also offer some predictions of how the game industry might change as a result.
Kristian Segerstrale, CEO of Playfish, said: “I'm delighted Playfish has been invited to deliver a keynote presentation at this year's Edinburgh Interactive Festival, an important showcase event for the gaming industry.
"Social gaming has attracted tens of millions of enthusiastic players and rapidly risen to become a key gaming sector. I'm looking forward to offering insight on how companies such as Playfish and social networks are changing the way games are created, played and sold."
Industry consultant and former EDGE magazine editor, Margaret Robertson, will offer the Edinburgh crowds a rare insight into the videogames industry with a session titled ‘Stop Telling Tales’.
As a consultant and advisor to companies such as EA, Sony and Channel 4 on game design and industry trends, Robertson will draw on her consultancy experiences across a wide range of story-based games. While breaking down concepts and highlighting elements to which fans relate and demonstrating how studios might deliver these to consumers in a more timely and cost-effective fashion.
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Armed Assault 2 - Demo Incoming
Monday 15th of June, 2009 - 07:58:15 GMT
The delayed and long awaited sequel to Armed Assault, is still slated for release this Friday. Bohemia Interactive mentioned a possible demo release within the next two days but no file size or details have been announced about the gameplay location or weapons or vehicles.
As soon as there are multiple mirrrors published for the demo, we'll bring you the usual list.
- Ken
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Ghostbusters - Idiotic Release Schedule begins tomorrow
Monday 15th of June, 2009 - 07:50:45 GMT
We have to say that we don't share the views expressed in the BBC article last week about the release of this game
Even if Ghostbusters might have to be re-sold to the newest generation of gamers, there's an army of them across the world that remember the 80s and the 8-bit editions of the game, who will want to play the modern version in all its glory with with orchestral quality sound.
Atari is inviting piracy on the PC at best and slow console sales at worst by delaying the UK and European release of the PC, 360, DS and Wii versions of this game until "later in the year" from retail outlets. Given that the game was canned and picked up again, it's a shame the successful bidder is now messing around an almost guaranteed hit. This is a re-run of Disney Interactive's similar bungled launch of Tron 2 in late summer 2003 across the rest of the world.
The big chains with established online presences like Game, including its wholesale Ebay operation, will still be able to sell the title. Similarly, shops which buy in and sell on games like CEX and/or Gamestation will still be able to sell the game without a problem as these grey imports are completed and jettisoned, but the indies will certainly get hurt and you have to wonder how serious Atari is about the games business following greater success on Steam for Unreal Tournament III, than for its retail edition.
- Ken
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Mirror's Edge 2 - Confirmed in development
Friday 12th of June, 2009 - 15:40:12 GMT
The original Mirror's Edge developed a hardcore following rather than achieving mass market appeal and was only released in January this year on the PC.
Fans will be happy to hear that EA gave the green light to a sequel. The work began before E3 when the announcement was made but it's also good news for developers Dice, not to be permanently associated with the Battlefield franchise.
Most players would hope the sequel is simply longer, which would mark an immediate improvement over the first game.
Read the comments about the game over at videogamer.com here.
- Ken
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Left 4 Dead 2 - Steam Group Boycott campaign reaches 12,321 and counting
Sunday 7th of June, 2009 - 08:25:35 GMT
...and we don't know if Valve will shut the group down once it reaches 53,395 members.
You can't fault the organisational skills of the campaign group; there are links to five other languages. Using the Steam group feature to protest is excellent anti-marketing.
However, the same backlash did not occur when the developers of Supreme Commander released a standalone sequel within the same year. There were similar short gaps between the sequential releases of IL2 Sturmovik, Brothers In Arms and Call of Duty with none of the web rage directed at Valve. In fact, the latter franchise has mastered the almost-annual release pattern with the use of two different dev teams at ActiBlizzard and the sales have kept on coming.
We'll discuss it more in a future podcast. However, writing as one of a number of players on PW who have broken the 150-hour threshold, the maths on the cost per hour at the price I paid for this game has more than repaid itself, considering there is no monthly fee as demanded by a MMO. If Valve is at fault about anything, it's the spending of USD 10million on a game that I knew all about already, in an effort to push it to the masses. If a sequel was coming out sooner rather than later to recoup this spend, then print advertising should be cut back for the sequel. Ironically, this protest group is the best free advertising for the game to date, even better than the E3 show.
View the Steam group page here and make up your own mind.
- Ken




